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Calculate projectile motion instantly with our Physics Projectile Calculator. Get accurate range, height, and time calculations with step-by-step solutions.
Projectile motion is everywhere whether it’s a soccer ball soaring into the goal, a basketball swishing through the hoop, or a rocket launching into the sky. But calculating how far something will fly, how high it will go, or how long it will stay in the air? That’s where things can get a little tricky.
That’s why we built this Physics Projectile Calculator so you don’t have to scratch your head over complicated formulas. It does the math for you, breaking down projectile motion step by step, with all the numbers and explanations laid out clearly.
Let’s dive into how this works, the science behind it, and why projectile motion isn’t just for physics class it’s part of life itself.
Projectile motion is what happens when an object is launched into the air and moves along a curved path under the influence of gravity. It’s a combination of:
Picture this: You’re playing fetch with your dog. When you throw the ball, it doesn’t move in a straight line it follows a parabolic arc, rising up before gravity pulls it back down. That’s projectile motion in action!
Understanding how it works isn’t just for scientists it’s useful for athletes, engineers, gamers designing realistic physics in video games, and even movie stunt coordinators figuring out how far a car will fly in an action scene.
If you want to calculate a projectile’s motion manually, here are the key formulas:
T = (2 * u * sin(θ)) / g
Where:
This tells you how long the object will stay in the air before hitting the ground.
H = (u² * sin²(θ)) / (2 * g)
Want to know how high your baseball, bullet, or bottle rocket will go? This formula gives you the peak height.
R = (u² * sin(2θ)) / g
This is how far your projectile will travel before landing.
Horizontal Velocity:
Vₓ = u * cos(θ)
Vertical Velocity:
Vᵧ = u * sin(θ) - g * t
These break the motion into its x- and y-components, helping you understand how fast it moves in each direction.
Using this tool is as easy as tossing a frisbee (and more accurate than guessing).
No more plugging numbers into a formula and hoping for the best.
Let’s say you kick a soccer ball at 20 m/s at an angle of 45°. How far will it go?
T = (2 × 20 × sin(45°)) / 9.81 = 2.87 seconds
H = (20² × sin²(45°)) / (2 × 9.81) = 10.2 meters
R = (20² × sin(90°)) / 9.81 = 40.8 meters
So, if you kick the ball with that force and angle, it’ll stay in the air for 2.87 seconds, reach a peak of 10.2 meters, and land 40.8 meters away.
Pretty cool, right?
Math can be overwhelming, but physics doesn’t have to be. Whether you’re a student struggling with equations, an engineer designing trajectories, or just someone curious about the science of motion, this Projectile Motion Calculator makes it effortless.
Forget about memorizing complex formulas just enter your numbers, and let the tool do the work. Try it out, and see how understanding physics can actually be fun!
The main formulas include:
Use the range formula:
R = (u² * sin(2θ)) / g
It tells you how far the projectile will travel.
Ymax = (u² * sin²(θ)) / (2 * g)
This gives you the highest point the projectile will reach.
It’s an object launched with an initial velocity only in the horizontal direction like a rock thrown straight forward off a cliff. Gravity pulls it downward, giving it a curved trajectory.